TheDarkServant Wandering Spirit
Posts : 26 Join date : 2008-07-08 Age : 34 Location : UK
Character sheet Name: Varrius Title: The Shining One Primary Domain: The Sun
| Subject: My Miracles Fri Jul 11, 2008 3:56 pm | |
| Cost – 12 (On Neutral Ground) Type – Significant Transformation Alteration Effect – Up to 100 Warriors are increased 2 dice in body for the duration of the fight (This is due to the miracle pumping up their muscles and adrenaline) Scale - Village Duration - Conflict Cost – 8 (On Neutral Ground) Type – Legendary Creation Innovation Effect – A legendary snowstorm devastates the opposing forces. Scale – Village Duration - Conflict Okay I made these two moracles for my god of winter (sub-domains Warriors, Art and Wolves) what do you think of them, and do they fit in with the rules do you think?# His in Harmony with Creation, Balanced Transformation and Destruction and Opposed to Control It's interesting to see how the second miracle costs less but is more powerful, simply because it's in my main domains | |
|
Varchild_Marquee Hero
Posts : 103 Join date : 2008-02-20 Age : 47 Location : http://varchildmarquee.livejournal.com
Character sheet Name: Valdjag'r Title: Devil in the Boughs Primary Domain: Forests
| Subject: Re: My Miracles Sat Jul 12, 2008 5:22 pm | |
| - TheDarkServant wrote:
- Cost – 12 (On Neutral Ground)
Type – Significant Transformation Alteration Effect – Up to 100 Warriors are increased 2 dice in body for the duration of the fight (This is due to the miracle pumping up their muscles and adrenaline) Scale - Village Duration - Conflict
Cost – 8 (On Neutral Ground) Type – Legendary Creation Innovation Effect – A legendary snowstorm devastates the opposing forces. Scale – Village Duration - Conflict
Okay I made these two miracles for my god of winter (sub-domains Warriors, Art and Wolves) what do you think of them, and do they fit in with the rules do you think?#
His in Harmony with Creation, Balanced Transformation and Destruction and Opposed to Control
It's interesting to see how the second miracle costs less but is more powerful, simply because it's in my main domains I love it... Personally, in any conflict I prefer to find a method of boosting my own units using my Primary domain, but you have such wonderfully delightful secondaries, I have to agree with your choose to use one of them to reason through the Adrenaline boosting miracle. On the first one, I'd note that technically up to 900 Warriors is Village scale, of course the book recommends you use common sense and round up when you get large enough. In addition to that, if you were using it on one household unit, suddenly they're a scale larger, an individual would be extremely dangerous. (At least by my understanding of the rules.) If you wanted to reduce the cost of it, you could alter it ever so slightly and work it into a Winter/Creation miracle instead of a Warrior/Transformation miracle. Making only that change to the miracle, and re-writing the effect to reflect it (say, manifesting out of thin air armor that surround the units in a cold wind drawn from the dead of winter) would free up some belief. On your second miracle however, I don't think the miracle falls under Creation. Yes, you're creating the storm, but the purpose of the storm is to destroy your enemies. Anytime the miracle has destruction as the primary motivation, it's a Destruction miracle, even if it's creating something out of thin air. Now if the storm only hinders, impedes, redirects, or otherwise non-destructively subverts your enemies (hiding your own troops from their sight or blocking a mountain pass to delay their march come to mind) then you can define it as a Creation miracle. It is still an innovation, because it generates a conflict of its own. In any case, these are very good. Keep throwing out miracles! | |
|
TheDarkServant Wandering Spirit
Posts : 26 Join date : 2008-07-08 Age : 34 Location : UK
Character sheet Name: Varrius Title: The Shining One Primary Domain: The Sun
| Subject: Re: My Miracles Sun Jul 13, 2008 2:51 am | |
| Thanks for all the positive comments
When thinking of the adrenelin inducing miracle I was just thinking of raging norse berserkers empowered by little more than rage, but I do believe I could armour them in Ice and give them ICy weapons for much less price, if my calculations are correct I could probably create the following miracle for the same god, which cost half as much (I figured creating entirely new armour would be an innovation.
Cost – 6 (On Neutral Ground) Type – Significant Creation Innovation Effect – Replaces the armour and weaponry of a small army with cold weaponry for the conflict being fought (increasing 2 body dice) Scale - Village Duration - Conflict
At the moment i'm really just testing out possibilities with various gods and miracles. I might design a hero soon too.
So Creation = Making new thinks, Transformation = Altering Physically, Control = Altering Mentally and Detruction = destroying things.. Thats all right isn't it yeah?? and I believe that my second miracle would cost 24 according to those rules, so i'd be alot more sensible to use my followers but I don't really want to take that risk.. I might try a new miracle new which involves the creation of an army of wolves to fight .
Cost – 7 (On Neutral Ground) Type – Major Creation Innovation Effect – An army of D10 Body Wolves emerges from the mists to battle the enemies of Varrius, the wolves are almost twice the size of that of normal wolves and have golden eyes. Scale - Village
Thats good. 7 Belief points to make an army which would not risk my followers Duration - Conflict | |
|
tygerr Elite Follower
Posts : 81 Join date : 2008-03-14
Character sheet Name: Saya Title: The Guardian Primary Domain: Protection
| Subject: Re: My Miracles Sun Jul 13, 2008 10:23 pm | |
| I have a bad habit of playing gods with some sort of animal aspect. My advice: get your followers to tame/domesticate something that falls into one of your domains. Then instruct your elites/heroes to take a critter with them when they go out and about. This lets you create Lassie The Wonder Critter as an Alteration rather than an Innovation, thus saving a bit of Belief.
(I probably shouldn't publicize my Trade Secrets(tm), hmm?) | |
|
TheDarkServant Wandering Spirit
Posts : 26 Join date : 2008-07-08 Age : 34 Location : UK
Character sheet Name: Varrius Title: The Shining One Primary Domain: The Sun
| Subject: Re: My Miracles Tue Jul 15, 2008 5:42 am | |
| Domesticated Wolves aren't really wolves are they? They're Dogs I think it would be interesting to make a god with an aspect of one of the beasts in the game Kyphaw or Razor Wolf for instance | |
|
rmorris Wandering Spirit
Posts : 10 Join date : 2011-05-09
Character sheet Name: Liriel Title: The Fair Primary Domain: Commerce
| Subject: Re: My Miracles Mon May 09, 2011 1:14 am | |
| A Warg from Tolkien was a giant intelligent wolf essentially. Perhaps a deity like yours would be interested in breeding Wargs for his people instead of dogs? | |
|
LordHammington Wandering Spirit
Posts : 2 Join date : 2012-07-02
Character sheet Name: Kelgarm Title: The Bronze King Primary Domain: Fire
| Subject: Re: My Miracles Mon Jul 02, 2012 2:36 pm | |
| I created a god similar to the one stated above and found it very useful to keep natural wolves around intead of making them materialize. In respects to them becoming dogs, in my version they are drawn to my followers and help them out in conflicts but live on the outskirts of camps and dont reallly domesticate. | |
|