Dark Skull Studios
Would you like to react to this message? Create an account in a few clicks or log in to continue.


 
HomeHome  PortalPortal  SearchSearch  Latest imagesLatest images  RegisterRegister  Log inLog in  

 

 I AM UBER!

Go down 
2 posters
AuthorMessage
Rhishisikk
Elite Follower
Elite Follower
Rhishisikk


Posts : 94
Join date : 2008-02-14
Age : 54

Character sheet
Name: Typhon
Title: Sea Viper
Primary Domain: Sea

I AM UBER! Empty
PostSubject: I AM UBER!   I AM UBER! I_icon_minitimeMon Feb 25, 2008 8:07 pm

Had an annoying thought.

I cast a framework miracle whose purpose is to be a permanent feature of the deity. In effect, it provides a secondary effect. The difference between transforming oneself into a porpoise and a miracle that allows me to change shape at will.

I think this should be an Advantage, something that increases the multiple rather than decreasing it.

My other thought is that maybe this sort of thing should only be allowed through artifacts. That way, there's always a risk that the artifact will end up stolen, destroyed, or otherwise not in the control of the sponsoring deity.

OR prevent such miracles from being placed under the Nimbus. When Protean's shape changing mirace becomes that of his opponent, who transforms him into a stink beetle? Gives new meaning to 'private hell'. (Of course, nothing prevents him from ending his manifestation of avatar and all the miracles upon it.)

I think it may be best to consider permanently placed miracles in layers, like Nimbus currently is.

Again, I have nightmares of balance issues. I don't like the idea of combat miracles without extra cost, although by the rules, it's possible to create a 'Permanent' miracle and then define it as being able to be retargeted/suppressed and re-activated.

Also, if I'm correct about this being legal, it really ought to be the sort of thing that's spelled out obviously (like Nimbus), and should be balanced against these permanent defences. For example, if a permanent attack fails against a Nimbus, that particular miracle should never be able to pierce that Nimbus. OTOH, each 'payment' of a miracle is considered a seperate attack. As made clear in the divine combat example, no deity is going to just stand there while their defenses are crumbling.

Sorry, babbling and crosstalk from the Inheritance issue. I think I'm on the verge of answering my own question(s), but it's going to be an answer that may depend on how artifacts are handled. And it's not coming tonight, sorry.
Back to top Go down
Fate
Admin
Fate


Posts : 254
Join date : 2007-11-19
Age : 51

Character sheet
Name: Fate
Title: Steward of the Cosmos
Primary Domain: Destiny

I AM UBER! Empty
PostSubject: Re: I AM UBER!   I AM UBER! I_icon_minitimeMon Feb 25, 2008 8:45 pm

I think you are about to answer your own questions, but here is a statement for thought.

We almost went with a GMless game but it was put down by myself and others due to how complex miracles can get.

My whole goal (as I stated before) is the make the hard part of the game the miracles. Everything else should be real easy.

The reason for the Miracle worksheet is to figure out problems beforehand. That way the game will not slow down if a miracle is thrown in that might be a bit technical.

Best advice, make sure your players are happy with your miracles, rules that you decide. It is your world after all.
Back to top Go down
 
I AM UBER!
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Dark Skull Studios :: New Gods of Mankind :: Rules Discussion-
Jump to: