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 Review of 4th Ed D&D

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Fate
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PostSubject: Review of 4th Ed D&D   Thu Feb 28, 2008 9:06 pm

Not a complete review IMO, but it will work for now IMO.

http://www.aintitcool.com/node/35776

Let me know your thoughts.

I am anxious to get ahold of the rules. It sounds like World of Warcraft made for D&D.
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Rhishisikk
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PostSubject: Re: Review of 4th Ed D&D   Fri Mar 07, 2008 1:20 am

It's all well and good to say the game's improved. I'll hold my horses until I see it with my own eyes.

I will NEVER weep over the loss of: Ranger, Paladin, Druid, or Monk. These should have been package plug-ins for other classes, not classes themselves. Eventually, the players wore me down over 'paladins should be a prestige class', but again, the 'class' system has always grated against me.

I enjoy what I've read about 4E; it inspires me with hope and the need to curse WotC for not even offering me an NDA. But that's just it - I've READ about it, not seen/played it.

And for the record, I still use flavor text from 1st edition. Nothing surprises PCs more than a simple gellatinous horror with re-named FX. 'When did Jubilex get Slime Demons?' And the Abyssal Troll that regenerates when hit with fire is always a hoot.

Oh, and a friend (CJ Tipton) who plays a lot of different games says the 4Ed DnD is looking a lot like Earthdawn. I'd like to see a Dawnforge/Iron Heroes combo, with the magic system from BESM, but I'm perfectly able to breed that monster myself.
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