- Fate wrote:
- We plan to produce a complete system called Heroes of the World.
Right now the debate is whether to do it based off of D&D 4th Ed (Getting the OGL or equvalent) or a unique RPG system.
If you are looking at existing systems to use for running Heroes of the World I would suggest
Savage Worlds!
It is a fairly simple system and also uses a similar dice scale of d4 to d12 for attributes and skills so if I have a hero with
d10 Body, d6 Mind and d8 Spirit I could convert that in the following way:
Agility d10 (based on Body)
Smarts d6 (based on Mind)
Spirit d8 (based on Spirit)
Strength d10 (based on Body)
Vigor d10 (based on Body)
And assign skills appropriately, e.g.
Fighting d10, Guts d8, Intimidation d8, Notice d6, Riding d10, Survival d6, Throwing d10, Tracking d6.
I haven't yet played either game, only owning the rulebooks but I had already considered using NGM's conflict resolution to resolve Mass Combat in Savage Worlds rather than use its own system, and also to set a Savage Worlds game in the NGM setting.