Dark Skull Studios

Home of New Gods of Mankind RPG
Home­FAQ­Search­Register­Memberlist­Usergroups­Log in
Post new topic   Reply to topicShare | 
 

 Dark Jungle - Roll Call

View previous topic View next topic Go down 
Goto page : Previous  1, 2
AuthorMessage
tygerr
Elite Follower
Elite Follower


Posts: 81
Join date: 2008-03-14

Character sheet
Name: Saya
Title: The Guardian
Primary Domain: Protection

PostSubject: Re: Dark Jungle - Roll Call   Thu Apr 24, 2008 12:20 am

Considering the rules as published don't really say what sorts of bonuses accrue to *any* sort of non-Miraculous equipment, no I wasn't looking for any specific effect greater or lesser than any other sort of protective gear. I assume they'll provide some kind of bonus in combat, details to be determined by you; since they're by definition primitive shields made of primitive materials, I assume the effect won't be huge.

The added discussion was mostly because I'm a visual thinker and I want to know what they look like in order to correctly paint the picture in my head. And for background details-something I'm rather fond of. :-)
Back to top Go down
View user profile
Varchild_Marquee
Hero
Hero


Posts: 107
Join date: 2008-02-20
Age: 33
Location: http://varchildmarquee.livejournal.com

Character sheet
Name: Valdjag'r
Title: Devil in the Boughs
Primary Domain: Forests

PostSubject: Re: Dark Jungle - Roll Call   Fri Apr 25, 2008 6:20 am

Unless a distinct advantage was gained by the shields (+1, +2, etc.) I would rule the shields give you an advantage against non-armored or poorly equipped enemies when you tie against them in a martial conflict. I mean, unless they're going to literally affect the roll, the big bonus is that you have an edge during ties.
Back to top Go down
View user profile http://groups.yahoo.com/group/GGuild-UHCL
tygerr
Elite Follower
Elite Follower


Posts: 81
Join date: 2008-03-14

Character sheet
Name: Saya
Title: The Guardian
Primary Domain: Protection

PostSubject: Re: Dark Jungle - Roll Call   Fri Apr 25, 2008 2:00 pm

That's pretty much the way I'd treat any of our starting tech advantages--it provides an edge in ties during whatever kind of conflict the advantage affects. That leaves room for future improvements as our respective peoples acquire more-advanced materials and techniques--or for hypothetical more-advanced opponents to have equipment/techniques that trump ours. (Salamander gear and techniques, for instance, will generally be vastly more potent than ours in pretty much all respects.)
Back to top Go down
View user profile
Bill Cumberland
Wandering Spirit
Wandering Spirit


Posts: 8
Join date: 2008-03-29
Age: 50
Location: Houston, TX

Character sheet
Name: Nocturn
Title: The Ancient one of Mystery
Primary Domain: Moon

PostSubject: Re: Dark Jungle - Roll Call   Mon Apr 28, 2008 2:03 pm

Changes in my personal situation require me to withdraw from the game. I am sorry.

Bill
Back to top Go down
View user profile
Foresh
Wandering Spirit
Wandering Spirit


Posts: 5
Join date: 2008-04-28

Character sheet
Name: Foresh
Title: The Sly One
Primary Domain: Trickery

PostSubject: Re: Dark Jungle - Roll Call   Mon Apr 28, 2008 7:26 pm

Its me (Rich the Owner) and I want to join in.

Take a look at my character sheet and see if it is to your liking. I will post my miracles tomorrow.

PS looks like dice is working. Posting some results here.
Back to top Go down
View user profile
Rhishisikk
Elite Follower
Elite Follower


Posts: 93
Join date: 2008-02-14
Age: 40

Character sheet
Name: Typhon
Title: Sea Viper
Primary Domain: Sea

PostSubject: Re: Dark Jungle - Roll Call   Mon Apr 28, 2008 9:05 pm

Bill Cumberland wrote:
Changes in my personal situation require me to withdraw from the game. I am sorry.

Bill

No problem, Bill. I'll have your people fade into the jungle; if you're able to rejoin the game, please let us know.

Foresh: I have two questions:
1) I didn't know that stacking multiple stats onto your 'experts' was legal, can you give me a page reference for that? Mind you, it's cool, but I want to know that either it's already legal or something you specifically wanted to playtest.

2) Your commandment 'Take what you need'? Is this the Native American take (only) waht you need, or the Huns take what you need (from others)? It makes a BIG difference, trust me. Smile
Back to top Go down
View user profile
Foresh
Wandering Spirit
Wandering Spirit


Posts: 5
Join date: 2008-04-28

Character sheet
Name: Foresh
Title: The Sly One
Primary Domain: Trickery

PostSubject: Re: Dark Jungle - Roll Call   Tue Apr 29, 2008 2:44 am

To be honest with you, "stacking stats" is something I have thought about for some time. There is no example in the book I can see, but there is no rule disallowing it as long as everything adds up to 30% (this will be modified as well but for now that is the best explaination). I will step down the dice for now, but I plan to make it an additional rule (in an upcoming book). It might make the numbers funky but it is workable to where you can have just 10 % followers with d8 Body Mind and Spirit

The former Native American idea is what my people live by.

Speaking of what my people live by, I will go and talk technology in the next thread.
Back to top Go down
View user profile
TheDarkServant
Wandering Spirit
Wandering Spirit


Posts: 20
Join date: 2008-07-08
Age: 19
Location: UK

Character sheet
Name: Varrius
Title: The Shining One
Primary Domain: The Sun

PostSubject: Re: Dark Jungle - Roll Call   Thu Jan 29, 2009 8:52 pm

Can I Play?

Name : Varrius

Title : The Shining One

Primary Domain : The Sun

Secondary Domain : Fertility, Passion, Fire

Inclinations : Harmony: Creation Balance: Destruction Balance: Control Opposition: Transformation

Current Belief : 50

Territory : Open Area on Lake Edge (I assume there would be some kind of plains yes?)

Total Followers : 100

Elite Followers : 5% Priests, B d6, M d6, S d8 20%: Town Guard (Militia), B d8, M d6, S d6 5% Town Council, B d6, M d8, S d6

Favorite Miracles :

Burning Passion (Varrius inspires an unstoppable Passion between two people) Minor Alteration (BC: 3) Domain: Passion (-1) Duration: 1 Week (+1)
Inclination: Control (Balance +0) Location: Typically in Controlled
Territory (+0) Scale: Household (+1) Total: +2/3/4 Miracle Cost: 6
Belief

Godseed (A young virgin awakens pregnant, visited by the
god in the middle of the night.) Minor Innovation (BC: 5) Domain: Fertility (-1) Duration: Permanent (+3) Inclination: Creation (Harmony -1) Location: Typically in
Controlled Territory (+0) Scale: Individual (+0) Total: +1 Miracle Cost: 5

Blinding Rays (The Sun shines into the eyes of an enemy Warband, reducing their effectiveness by one dice) Minor Alteration (BC: 3) Domain: The Sun (-2) Duration: Conflict
(+1) Inclination: Destruction (Balance +0) Location: Typically in
Controlled Territory (+0) Scale: Household (+1) Total: +0 Miracle Cost: 3 Belief

Active Miracles : Legendary Nimbus (Outer)

Commandments :
: The Words of Varrius are Thus -

1. Act with Honour Always

2. Do Not Kill without Honourable Reason

3. Respect and Protect your Family, and your Ancestors

Celestial Realm/ Favorite Season :
Midsummer

Description/Appearance : Varrius' realm stands at the centre of the Summer. His realm is full of fields growing food. It is a realm of permanent daytime, with the sun always shining, and the sky clear of clouds. Varrius lives within a grand house within the centre of the realm, surrounded always by thinkers, and beautiful women. A strong, almost blinding glow fills every room of this house, and Varrius is very fond of recieving guests there. Karote myth suggests that if the realm was ever to go dark it would surely mean the end of the world. Varrius himself can be found sitting upon a pure golden thrown, and is often deep in conversation.

Varrius is an imposing and musclebound figure, and would be noticeable in any crowd. He is a proud and passionate man, but all too aware of this, and like his people tries to act with honour at all times so his passion does not go against him. His eyes are a startling blue, as the clear sky and his hair a golden blonde. He wears exquisite clothing, a white cloak, with a golden clasp stylied as a sun adorns his back, and a pleasant smile always adorns his face.

Varrius loves to watch his people, and cares deeply for his childrens growth. Hailing from a far off land, (which he was forced to flee due to crimes of passion) he has taught his people how to farm rice and other crops. Varrius is an extremely friendly god (some would say too friendly) and is all too happy to let his most devoted (and beautiful) followers into his realms

Varrius also enjoys incarnating into the world, often in his human form (this being the form he was born into). He has a special love of doves, and if not wishing to be seen this is usually the form he chooses to incarnate as.


Hope thats all cool. I guess my Tech Advance would be Rice Farming if thats okay with the GM and as for Tech ladder type thing, I will be having One on the Path of Civilisation and One on the Path of Enlightenment.. we do choose them here right? Also would it be cool if I had a temple in my town, as per the rules from Celestial Gardens? Worship of Varrius is suprisingly formal, considering he is a God of Passion geek
Back to top Go down
View user profile
forsaken1111
Wandering Spirit
Wandering Spirit


Posts: 30
Join date: 2009-02-20

PostSubject: Re: Dark Jungle - Roll Call   Tue Feb 24, 2009 3:54 am

Is this still running? I realize that the post before TheDarkServant's is 9 months old, so I doubt it, but it never hurts to ask.
Back to top Go down
View user profile
 

Dark Jungle - Roll Call

View previous topic View next topic Back to top 
Page 2 of 2Goto page : Previous  1, 2

Permissions of this forum:You cannot reply to topics in this forum
Dark Skull Studios :: Play by Post-
Post new topic   Reply to topic