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	<channel>
		<title>Rules Discussion</title>
		<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/-t1.htm</link>
		<description>Any comments about rules for New Gods of Mankind belong here.</description>
		<lastBuildDate>Wed, 27 May 2009 16:58:17 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Rules Discussion</title>
			<url>http://www.joeslucher.com/DS/website.jpg</url>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/-t1.htm</link>
		</image>
		<item>
			<title>Posting Rules</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/posting-rules-t96.htm</link>
			<dc:creator>Peregrinefalcon</dc:creator>
			<description><![CDATA[Hello
<br />
 I have an odd question. I'm starting a play by post game. How much of the rules am I able to post for my players use. I figure the miracle bar chart thing because its on the character sheet and anyone can access it. 
<br />

<br />
I don't want to step on anyones toes or break any laws. If it matters I have posted in my game where the rulebook can be purchased, as well as links to here]]></description>
			<category>Rules Discussion</category>
			<pubDate>Sat, 05 Jul 2008 09:53:58 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/posting-rules-t96.htm#530</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/posting-rules-t96.htm</guid>
		</item>
		<item>
			<title>Gods in a modern-day setting</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/gods-in-a-modern-day-setting-t121.htm</link>
			<dc:creator>Postmodern Deity</dc:creator>
			<description>Here's a question while I'm waiting for the followers' book to come out. How would you scale the weapons of modern society into die types? Where does a tank shell rate? What about a nuke? Mustard gas? Automatic machine gun?</description>
			<category>Rules Discussion</category>
			<pubDate>Sat, 07 Mar 2009 13:41:50 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/gods-in-a-modern-day-setting-t121.htm#636</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/gods-in-a-modern-day-setting-t121.htm</guid>
		</item>
		<item>
			<title>Goddess of the Sky (Need a Little Help Here)</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/goddess-of-the-sky-need-a-little-help-here-t124.htm</link>
			<dc:creator>Midaea</dc:creator>
			<description>OK, so I'm in the process of setting things up for a new NGoM campaign, and my wife has chosen to play a Goddess with her primary domain being &quot;the Sky.&quot; Sounds pretty important, right? Well...



For whatever reason, I'm having a difficult time coming up with examples of miracles that could actually fall into the domain of the Sky. Most of the ones I think of would be better suited for domains like Weather, Water, etc.



Maybe some of you guys here could help me break the mental  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Wed, 27 May 2009 16:58:17 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/goddess-of-the-sky-need-a-little-help-here-t124.htm#645</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/goddess-of-the-sky-need-a-little-help-here-t124.htm</guid>
		</item>
		<item>
			<title>Dueling for Domains</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/dueling-for-domains-t114.htm</link>
			<dc:creator>Postmodern Deity</dc:creator>
			<description>Does anyone here have any ideas about how to duel for additional Secondary Domains or maybe even scoring a new Primary Domain?  I'm specifically thinking about contests between deities for titles and domains.</description>
			<category>Rules Discussion</category>
			<pubDate>Tue, 14 Oct 2008 02:13:00 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/dueling-for-domains-t114.htm#588</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/dueling-for-domains-t114.htm</guid>
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		<item>
			<title>Altered Spirit</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/altered-spirit-t78.htm</link>
			<dc:creator>Rhishisikk</dc:creator>
			<description><![CDATA[If a deity wins a conflict in which the dice type and scale of their follower's spirit is altered, do they gain Belief based upon the original size and spirit of their followers, or the altered one?
<br />

<br />
The home rule we went with was the original (permanent) values, but thought we'd get the official ruling for the next time it happens.]]></description>
			<category>Rules Discussion</category>
			<pubDate>Sat, 19 Apr 2008 20:01:00 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/altered-spirit-t78.htm#378</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/altered-spirit-t78.htm</guid>
		</item>
		<item>
			<title>Divine attributes</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/divine-attributes-t19.htm</link>
			<dc:creator>Rhishisikk</dc:creator>
			<description><![CDATA[In the main rulebook, it says that PCs have d10 for all their primary statistics.  In the Celestial Gardens, it claims that deities have NO stats unless they manifest them as a miracle.
<br />

<br />
I'm cool with either way, but which is the 'official' interpretation?]]></description>
			<category>Rules Discussion</category>
			<pubDate>Wed, 20 Feb 2008 16:43:01 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/divine-attributes-t19.htm#48</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/divine-attributes-t19.htm</guid>
		</item>
		<item>
			<title>patron races</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/patron-races-t25.htm</link>
			<dc:creator>froggod</dc:creator>
			<description><![CDATA[I think only briefly, it is mentioned that you can create creatures and such.
<br />
How would a deity go about creating a &quot;patron race&quot;...example: the One Eyed God from another fantasy game creating &quot;orks&quot;.
<br />
Obviously the deity can't create souls, but couldn't he fashion a new life form that the Well would supply with spirits?
<br />
Are those rules in the Fate book, or did I miss them in the main book?]]></description>
			<category>Rules Discussion</category>
			<pubDate>Thu, 21 Feb 2008 23:51:27 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/patron-races-t25.htm#81</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/patron-races-t25.htm</guid>
		</item>
		<item>
			<title>Book about Followers coming soon?</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/book-about-followers-coming-soon-t112.htm</link>
			<dc:creator>Postmodern Deity</dc:creator>
			<description><![CDATA[I ask because I'm looking to make a Modern Gods campaign setting, and I want as much work done for me as possible to ease the effort of any extrapolation.  <img src="http://illiweb.com/fa/i/smiles/icon_lol.gif" alt="Laughing" longdesc="7" />]]></description>
			<category>Rules Discussion</category>
			<pubDate>Thu, 02 Oct 2008 22:19:44 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/book-about-followers-coming-soon-t112.htm#584</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/book-about-followers-coming-soon-t112.htm</guid>
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		<item>
			<title>Manipulation or Control? You decide!</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/manipulation-or-control-you-decide-t93.htm</link>
			<dc:creator>Postmodern Deity</dc:creator>
			<description>Having just downloaded the Celestial Gardens PDF, I notice that in the beginning of the document, the gods have Manipulation as an Inclination, rather than Control. But at the end of the document, the Gods have Control again.   



Personally, I happen to think that Manipulation is a better word for what Control covers. It still doesn't quite convey the communicative aspect of Control, but neither does the word &quot;Control&quot;, quite frankly. 



What do you think? And should it be an  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Tue, 24 Jun 2008 01:56:06 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/manipulation-or-control-you-decide-t93.htm#516</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/manipulation-or-control-you-decide-t93.htm</guid>
		</item>
		<item>
			<title>Tokens</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/tokens-t72.htm</link>
			<dc:creator>sdknight</dc:creator>
			<description>Could someone please define Token. I see it referred to in the main book. Especially under Belief but no definition of how many people etc it is.</description>
			<category>Rules Discussion</category>
			<pubDate>Mon, 14 Apr 2008 03:26:49 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/tokens-t72.htm#330</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/tokens-t72.htm</guid>
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			<title>Start at 0 or 1? - Belief Cost Factor/Multiplier</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/start-at-0-or-1-belief-cost-factor-multiplier-t44.htm</link>
			<dc:creator>Varchild_Marquee</dc:creator>
			<description>A player in my game was using one of the example miracles from the NGoM NGH to design a miracle and we had an issue agreeing on the cost.



I tried to explain to him that the example miracles in the book aren't always coded properly, and he had trouble accepting this. I told him there was discussion on the forums about the problem with the costs in the book, but I have found no explanation anywhere on the forum of the exact errata involved. So I'm just posting the problem from scratch.





I  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Sun, 02 Mar 2008 06:05:14 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/start-at-0-or-1-belief-cost-factor-multiplier-t44.htm#172</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/start-at-0-or-1-belief-cost-factor-multiplier-t44.htm</guid>
		</item>
		<item>
			<title>Miracle typos</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/miracle-typos-t14.htm</link>
			<dc:creator>Rhishisikk</dc:creator>
			<description><![CDATA[1)  I like the quality of New Gods in general.
<br />
2) On pages 109 to 113, most of the miracles have faulty costs.  I'd recommend listing the Total as grade/multiplier (example: 4/<img src="http://illiweb.com/fa/i/smiles/icon_cool.gif" alt="Cool" longdesc="6" /> to help keep your staff on their toes.
<br />

<br />
Also, did Miracles used to be grade=multiplier?  It seems like it from the errors made.]]></description>
			<category>Rules Discussion</category>
			<pubDate>Fri, 15 Feb 2008 17:57:57 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/miracle-typos-t14.htm#30</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/miracle-typos-t14.htm</guid>
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			<title>Better framework for non-conflict miracles needed</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/better-framework-for-non-conflict-miracles-needed-t116.htm</link>
			<dc:creator>Anonymous</dc:creator>
			<description>I'm having a little bit of trouble figuring out the appropriate level (trivial-legendary) for miracles which are not made for conflicts.  The book gives some example miracles, and a vague explanation of the differences between the levels with the example of flight, but I am constantly wanting some kind of reference to use when making miracles.  



Some miracles, such as creating a gem/jar that stores souls, reversing the flow of a river, or making the stars in the sky out of your many eyes  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Mon, 05 Jan 2009 21:08:59 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/better-framework-for-non-conflict-miracles-needed-t116.htm#592</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/better-framework-for-non-conflict-miracles-needed-t116.htm</guid>
		</item>
		<item>
			<title>Shells/Wards</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/shells-wards-t12.htm</link>
			<dc:creator>Rhishisikk</dc:creator>
			<description><![CDATA[Glad to see these in the game; it keeps each deity from having to invent their own transparently different defenses.  
<br />

<br />
Also glad to see Marks; allows for 'staking claim' on important mortals.  Helps to add role-playing solutions.  What do you do when another deity's mark is upon the chieftan of the tribe that's invading you?  How do you handle the diplomacy when one of your Marked Ones does something boneheadedly stupid?]]></description>
			<category>Rules Discussion</category>
			<pubDate>Thu, 14 Feb 2008 12:55:23 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/shells-wards-t12.htm#28</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/shells-wards-t12.htm</guid>
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			<title>Um...I think I broke your game...</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/umi-think-i-broke-your-game-t57.htm</link>
			<dc:creator>Nedako</dc:creator>
			<description>In a different thread, it was brought to my attention that if a human comes to your celestial abode, you can make a free hero... so as was stated, Miracles cast within your home are FREE...nothing is to stop us from making an artifact that can whisk people to our homes...so if we make this object while in our home..the artifact is free...so all we have to do is pop down to the human world, give it to our followers, then have them pop up to our home for free...make them heroes, then send them  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Fri, 28 Mar 2008 05:32:31 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/umi-think-i-broke-your-game-t57.htm#255</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/umi-think-i-broke-your-game-t57.htm</guid>
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			<title>Rules for devout followers</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/rules-for-devout-followers-t115.htm</link>
			<dc:creator>Darksied</dc:creator>
			<description><![CDATA[Ok, maybe I missed it in the rulebooks and I could not find it in the rules questions here so I'll ask it myself:  What are the rules for devout followers and how does one's followers become &quot;devout&quot; as it seems to be spoken of differently than dependent?  <img src="http://illiweb.com/fa/i/smiles/icon_question.gif" alt="Question" longdesc="17" />]]></description>
			<category>Rules Discussion</category>
			<pubDate>Thu, 20 Nov 2008 11:41:34 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/rules-for-devout-followers-t115.htm#589</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/rules-for-devout-followers-t115.htm</guid>
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		<item>
			<title>Solo Gods</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/solo-gods-t101.htm</link>
			<dc:creator>TheDarkServant</dc:creator>
			<description>I have nobody to play this game with other than my little brother.. I'm not sure where this should be posted but still any ideas of what we could do (apart from making friends who like RPGs ) Usually I play as both Fate and another New God of Mankind, but figure that could be cheating, since I have knowledge of what I have planned already, and i'm not to keen on inviting my sister to play as well.. since she's not the best roeplayer.



At the moment my game seems to consist of me acting (amazingly)  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Tue, 15 Jul 2008 11:40:09 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/solo-gods-t101.htm#557</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/solo-gods-t101.htm</guid>
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		<item>
			<title>A Bunch of Questions</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/a-bunch-of-questions-t98.htm</link>
			<dc:creator>Midaea</dc:creator>
			<description>Please keep in mind that I'm new to NGoM, so there are things that I haven't fully read (but I'm working on that).



However, I've already ran into a question that I've yet to find the answer to:



In the conflict example, a god has some 'particularly devout' priests with D6+2 Spirit. That's all fine and dandy, but... umm... how?



It's my understanding that a god's followers have a D8 in either Body, Mind or Spirit, and a D6 in everything else.



Just trying to figure this one out!  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Wed, 09 Jul 2008 11:35:22 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/a-bunch-of-questions-t98.htm#537</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/a-bunch-of-questions-t98.htm</guid>
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			<title>What does a god of Knowledge Know?</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/what-does-a-god-of-knowledge-know-t97.htm</link>
			<dc:creator>Peregrinefalcon</dc:creator>
			<description><![CDATA[Hello
<br />
 An instresting question brought up in my game, the god of knowledge was discussing inspiring someone in the tribe with the knowledge of pottery. 
<br />

<br />
Which boils down to what does a god of Knowledge really know. 
<br />

<br />

<br />
I said he'd have to come up with some backstory of how he learned about pottery. ie Asked an older wiser god, Fate gave it to him, took the knowledge from a captured undine's mind. ect.....
<br />

<br />

<br />
Ideas?]]></description>
			<category>Rules Discussion</category>
			<pubDate>Wed, 09 Jul 2008 09:29:09 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/what-does-a-god-of-knowledge-know-t97.htm#534</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/what-does-a-god-of-knowledge-know-t97.htm</guid>
		</item>
		<item>
			<title>Fate's Screen content</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/fate-s-screen-content-t18.htm</link>
			<dc:creator>DigitalMage</dc:creator>
			<description>I have just got the Fate's Screen pdf and have a couple of issues / questions about its content.



1)  In the Miracles and Terror panel I was expecting to find all the cost factor tables (i.e. Scale, Duration, Location, Inclination &amp; Domain) as well as the base cost tables, however these were missing. Why were such crucial tables missing?



2) In the same panel the rules for determining terror gained are not summarised, though the multiplier table is shown (and even the rules for Genocide).  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Wed, 20 Feb 2008 13:48:18 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/fate-s-screen-content-t18.htm#46</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/fate-s-screen-content-t18.htm</guid>
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		<item>
			<title>Legendary artifacts--what is a Nimbus?</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/legendary-artifacts-what-is-a-nimbus-t91.htm</link>
			<dc:creator>Postmodern Deity</dc:creator>
			<description><![CDATA[I couldn't find an explanation in the text itself.  <img src="http://illiweb.com/fa/i/smiles/icon_sad.gif" alt="Sad" longdesc="3" />  What does a Nimbus do?]]></description>
			<category>Rules Discussion</category>
			<pubDate>Sun, 22 Jun 2008 19:43:26 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/legendary-artifacts-what-is-a-nimbus-t91.htm#511</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/legendary-artifacts-what-is-a-nimbus-t91.htm</guid>
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		<item>
			<title>Hi, dudes!</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/hi-dudes-t77.htm</link>
			<dc:creator>Luke Johnson</dc:creator>
			<description><![CDATA[Hi, guys!
<br />

<br />
I'm glad to see so many folks coming together to discuss New Gods of Mankind. My name's Luke Johnson; I wrote and edited healthy chunks of several of the NGoM books. I refined rules, wrote the Celestial Gardens supplement, wrote GM advice, and so forth.
<br />

<br />
I just wanted to swing by and say what up!
<br />

<br />
-Luke]]></description>
			<category>Rules Discussion</category>
			<pubDate>Fri, 18 Apr 2008 23:21:17 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/hi-dudes-t77.htm#376</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/hi-dudes-t77.htm</guid>
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		<item>
			<title>Stolen Followers</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/stolen-followers-t74.htm</link>
			<dc:creator>sdknight</dc:creator>
			<description>If a god has a significant number of their followers stolen from them and Forcibly (aka Insta-conversion Miracle) converted from their worship but in the same season manage to get them back and re-convert them. Do they still count for having been her followers for the Entire year as required by the rules to gain faith at the end of the year. Please see NGH Page 98. Also if your followers drop to less than 100 how much belief do you generate. By my calculations you lose 2 belief every year for  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Mon, 14 Apr 2008 03:33:12 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/stolen-followers-t74.htm#332</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/stolen-followers-t74.htm</guid>
		</item>
		<item>
			<title>Peaceful Gods Discriminated against by the rules</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/peaceful-gods-discriminated-against-by-the-rules-t73.htm</link>
			<dc:creator>sdknight</dc:creator>
			<description>An issue has come up in Varchild's game. We have a Player who is playing the Goddess of Healing. She is a very anti-conflict deity. Per the rules she gains no belief back from the miracles she performs since they are not in a conflict. How do Peaceful Deities gain belief. Also since she follows more the Hindu/Bhuddist belief against Prostelyzing how does she gain followers?</description>
			<category>Rules Discussion</category>
			<pubDate>Mon, 14 Apr 2008 03:30:08 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/peaceful-gods-discriminated-against-by-the-rules-t73.htm#331</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/peaceful-gods-discriminated-against-by-the-rules-t73.htm</guid>
		</item>
		<item>
			<title>Dragon Gods</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/dragon-gods-t75.htm</link>
			<dc:creator>sdknight</dc:creator>
			<description>Per the basic glance over information about the Salamanders and the Dragon Gods/ Elder Gods in general it appears that they consider Humanity a Pestilence of vermin and their Gods are respected at that level. If a Human God does something that say Destroys one of their encampments/villages/cities what would be their response. Now this is in retalliation for Salamander slavers stealing the deity and their allies followers.</description>
			<category>Rules Discussion</category>
			<pubDate>Mon, 14 Apr 2008 03:38:31 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/dragon-gods-t75.htm#333</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/dragon-gods-t75.htm</guid>
		</item>
		<item>
			<title>The Size of a Territory</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/the-size-of-a-territory-t59.htm</link>
			<dc:creator>Fate</dc:creator>
			<description>Hello everyone,



Right now I am working on a standardization for maps made for adventures in NGoM. There is not much to go by and the definitions vary on how many tokens can fit into a territory (Lush, Ample, Harsh etc.). 



My idea is to keep this simple and state a territory is the distance a human adult can walk in one full day (12 hours).  I have done some research and the number that keeps popping up with 3.5 MPH for an average person walking. This would make it 42 miles in a day.  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Mon, 31 Mar 2008 16:09:28 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/the-size-of-a-territory-t59.htm#273</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/the-size-of-a-territory-t59.htm</guid>
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		<item>
			<title>When Large Numbers Are A DISadvantage</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/when-large-numbers-are-a-disadvantage-t53.htm</link>
			<dc:creator>tygerr</dc:creator>
			<description>The basic game mechanic presumes that larger numbers are always an advantage in a conflict.  This is certainly true MOST of the time, but not always.  There are contexts when there is a distinct advantage to smaller numbers rather than larger.



The category that comes to my mind right now are conflicts in which one side wants to remain undetected:  classic RPG 'thiefly' activities such as hiding, silent movement, picking pockets, etc.  It's a whole lot easier to hide 1 person than 100.



Any  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Tue, 18 Mar 2008 03:21:03 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/when-large-numbers-are-a-disadvantage-t53.htm#229</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/when-large-numbers-are-a-disadvantage-t53.htm</guid>
		</item>
		<item>
			<title>The strength of forty men...</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/the-strength-of-forty-men-t22.htm</link>
			<dc:creator>Varchild_Marquee</dc:creator>
			<description>I'm not sure I understand how the resources get destroyed/affected, let me see if I understand this right, if I don't have it right, could you clarify so I can see where I'm misunderstanding how it works.



If a god uses a miracle to give an average (d6 Body) individual in his tribe the strength of ten select men (d8 body) for the duration of one battle.



(Minor Alteration, Household scale Miracle. right?) I think I have defining Miracles down, but conflict... This is where the confusion  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Thu, 21 Feb 2008 00:12:12 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/the-strength-of-forty-men-t22.htm#59</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/the-strength-of-forty-men-t22.htm</guid>
		</item>
		<item>
			<title>Miracle Costs - to build from basics</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/miracle-costs-to-build-from-basics-t54.htm</link>
			<dc:creator>Rhishisikk</dc:creator>
			<description>I'm pretty sure I've messed up somewhere.  Creating a warrior of d10 is always Major (cost 5), whether I promote them from my warrior caste (d8), common people (d6), animals (d4), or a java bean (1) [although the java bean will need mind and spirit stats also].  I'm certain that I've missed something somewhere, shouldn't it be easier to augment the warrior than the java bean?  (I *think* this is what dice shifts do, but not certain, just got off work...)



Also, is the base miracle Trivial  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Wed, 19 Mar 2008 21:54:09 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/miracle-costs-to-build-from-basics-t54.htm#232</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/miracle-costs-to-build-from-basics-t54.htm</guid>
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		<item>
			<title>Rules for 'Uplift' of animals</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/rules-for-uplift-of-animals-t50.htm</link>
			<dc:creator>Rhishisikk</dc:creator>
			<description>What prevents a deity of Animals from granting rabbits d4 Mind and d4 Spirit?  Our 'genius' god of Mankind is trying to create a Bunny Belief Battery.  His worshippers will breed like rabbits, granting him a profound increase in Belief basis.



If it were this simple, why haven't deities done this before?  I've started threads in the Myths portion for potential drawbacks, the intention of this thread is to question whether the rules allow this manner of racial genesis.  If so, we can drop  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Sat, 08 Mar 2008 16:19:26 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/rules-for-uplift-of-animals-t50.htm#208</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/rules-for-uplift-of-animals-t50.htm</guid>
		</item>
		<item>
			<title>Tapping Heroes</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/tapping-heroes-t37.htm</link>
			<dc:creator>Rhishisikk</dc:creator>
			<description>Sorcerers.  Priests.  Wizards.  Psychics.  Seers.  By any name, they are the chosen few of the deity, those most able to call upon miracles.



Is this a heroic trait, allowing the mortals to invoke Belief without the approval of the deity?  Or must the deity approve of and invoke the miracle?  Is there a way to invoke a miracle 'on hold', activated when one's specialists call for it?



Again, I'm getting visions of multi-tiered miracles and seperate Belief pools, expended like batteries.  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Wed, 27 Feb 2008 04:49:19 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/tapping-heroes-t37.htm#150</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/tapping-heroes-t37.htm</guid>
		</item>
		<item>
			<title>Inheritance</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/inheritance-t32.htm</link>
			<dc:creator>Rhishisikk</dc:creator>
			<description>Okay, I've got a HUGE game balance question...



If I alter someone and want their children to inherit the miracle:



1)  Is this possible?  It would seem so, given the number of  'deity creates animal' myths.



2)  Do I pay for a new miracle when the scale increases, or does the upkeep just increase? 



3)  Do I even pay for the children at all?  (I'd say yes, but I've made mistakes before.)



4)  Is the miracle as powerful as the original?  If I have warriors who have to fight  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Tue, 26 Feb 2008 02:30:45 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/inheritance-t32.htm#119</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/inheritance-t32.htm</guid>
		</item>
		<item>
			<title>Gaining Faith</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/gaining-faith-t27.htm</link>
			<dc:creator>Rhishisikk</dc:creator>
			<description>For purposes of Loss of Faith/Addiction, do permanent miracles count each year?  Only the upkeep?  Only the expense of the first appearance?  I can't believe this slipped my mind until I actually started playing the game.</description>
			<category>Rules Discussion</category>
			<pubDate>Sat, 23 Feb 2008 08:51:39 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/gaining-faith-t27.htm#87</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/gaining-faith-t27.htm</guid>
		</item>
		<item>
			<title>Facade</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/facade-t31.htm</link>
			<dc:creator>Rhishisikk</dc:creator>
			<description>This goes to the deity being worshipped under different names and guises.  No matter what the deity does, all of the faith goes into a communal pool?  It isn't possible to keep the Belief pools seperate?



Can another deity 'stand in', and perform miracles and steal the Belief?  Or do all such efforts only enhance the Belief of the founding deity?



Other than needlessly losing worshippers, are there any negative consequences of two different facades getting involved in a holy war with  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Tue, 26 Feb 2008 01:52:24 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/facade-t31.htm#116</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/facade-t31.htm</guid>
		</item>
		<item>
			<title>I AM UBER!</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/i-am-uber-t33.htm</link>
			<dc:creator>Rhishisikk</dc:creator>
			<description>Had an annoying thought.



I cast a framework miracle whose purpose is to be a permanent feature of the deity.  In effect, it provides a secondary effect.  The difference between transforming oneself into a porpoise and a miracle that allows me to change shape at will.



I think this should be an Advantage, something that increases the multiple rather than decreasing it.



My other thought is that maybe this sort of thing should only be allowed through artifacts.  That way, there's always  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Tue, 26 Feb 2008 03:07:22 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/i-am-uber-t33.htm#123</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/i-am-uber-t33.htm</guid>
		</item>
		<item>
			<title>Soul Recovery</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/soul-recovery-t24.htm</link>
			<dc:creator>Rhishisikk</dc:creator>
			<description><![CDATA[When I retrieve souls of my followers from the Gardens, do I need to use a Miracle, or do the souls make a great pilgrimage to my Domain?  Or is it more of an either/or, I can get them instantly by expending Belief?
<br />

<br />
This also begs the question of Celestial Artifacts, like a pack of spirit horses capable of carrying souls of the fallen to my Domain.  (Not that horses are my theme, it's just a lot more passengers than a sky chariot.)]]></description>
			<category>Rules Discussion</category>
			<pubDate>Thu, 21 Feb 2008 14:44:03 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/soul-recovery-t24.htm#77</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/soul-recovery-t24.htm</guid>
		</item>
		<item>
			<title>Loss of Faith Rules</title>
			<link>http://darkskullstudios.forumotion.com/rules-discussion-f3/loss-of-faith-rules-t10.htm</link>
			<dc:creator>DigitalMage</dc:creator>
			<description>On the old forums it came to light that the Loss of Faith rules were missing from the NGHB.



The rules were quoted as:

Loss of Faith

If you spend less than 1 Belief per 10 followers to create Miracles that directly help them, you create loss of faith. Your followers believe you have abandoned them or are ignoring them. This year, they produce half their normal Belief (see “Gain Belief,” below).

Followers can suffer from loss of faith many years in a row—as long as you don’t spend enough  ...</description>
			<category>Rules Discussion</category>
			<pubDate>Fri, 25 Jan 2008 16:35:02 GMT</pubDate>
			<comments>http://darkskullstudios.forumotion.com/rules-discussion-f3/loss-of-faith-rules-t10.htm#19</comments>
			<guid>http://darkskullstudios.forumotion.com/rules-discussion-f3/loss-of-faith-rules-t10.htm</guid>
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